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UI DESIGN SYSTEMS & DEVELOPMENT

Antigravity Design System

Construction and documentation of a modular, scalable component system with semantic tokens in Figma and code to optimize the workflow between design and development.

1 The Challenge

Introduce here the general context of the project. What was the main problem facing the product or business before your intervention? What type of users did it affect, and what was the goal of the redesign or research?

Project Goals

- Goal 1: Create a centralized library in Figma using Auto-layout 4.0.
- Goal 2: Align design tokens (colors, spacings, fonts) with native CSS variables.
- Goal 3: Reduce design times for new layouts and streamline developer handoff.

2 My Role & Process

Describe what your specific role was (e.g., UX Research, UI Design, Audit, Facilitation) and which teams you collaborated with (developers, product owners, stakeholders). Detail the key steps of the design process you executed (Double Diamond Methodology, Design Thinking, etc.).

[Insert Figma Library Diagram or Design Tokens]

3 Research & Discovery

Explain the UX Research techniques used: user interviews, existing usability tests, heatmaps, surveys, or competitive analysis. Highlight the main insights and pain points discovered.

What did you discover that the team did not know previously? How did this research influence the design decisions made later?

4 Design Proposal

Detail the proposed design solution. Explain the information architecture, wireframes, or main interactive flows. Justify your user interface (UI) design decisions, colors, typography, and accessibility.

[Insert Figma Screenshots / Components with Variants]

5 Results & Impact

Present the qualitative and quantitative metrics achieved with the project. How did your improvements impact the business and user satisfaction?

80+
Modular Components
-40%
Layout Design Time
100%
Dev Team Adoption

End with a brief personal or technical lesson learned from this project.